Eve Online Planetary Interaction



  • Oct 04, 2020 PI stands for Planetary Interaction. PI is you building some stuff on a planet that collects the resources on said planet. After that you can refine those resources Going from: RO→P1→P2→P3→P4 This link covers the raw materials and what they refine in to.
  • System Lookup E-UNI Planetary Interaction Taskforce. System Name or ID: 899368 Questions, support, and feedback please send to Turhan Bey.Turhan Bey.
So I've been screwing around with some low sec PI in a pocket close to our base of operations. This is the first time I've seriously done any PI other than wormhole PI in YEARS.

All Discussions. I am pretty new and i would like some explanation on the limitations of 'Alpha' pilot for Planetary Interaction and how it.


AND IT SUCKS!!
It doesn't just suck, it blows. Horrendous chunks. Like after you've drank WAY too much. If there's anything that is going to make me run screaming into the next wormhole I see and collapse it after me, it's this.
The extraction rates are garbage. Compared to low sec, high sec is a barren wasteland. Compared to wormholes.....there is no comparison. The only analogy that comes to mind is trying to go fishing in the Sahara.
The existing player POCOs (Player Owned Customs Offices) are set on ridiculous taxes. The lowest I've found is 13-15%. I move my items up from the planet, 15%. I transport them down to my High Tech planet, 15%. I bring the finished product up, 15%.
I seriously considered going and getting my battleships and blowing the ever loving snot out of the low sec POCOs, and SERIOUSLY considered war deccing the high sec ones. Really. I was that annoyed.
I'm seriously running numbers in my head every single time I do a transfer and compare it to how much extra I'd have in a wormhole with my own POCOs. I am just jettisoning isk into space at this point.
But can I maintain even a Class 1 wormhole mainly by myself and still maintain a casual Eve playstyle? The answer I continue to give myself is a resounding no.
At this point, I've been logging in an average of every other day for PI running and a mining op. Last night I and my corpmate Thulium mined out an entire belt so I could continue to produce cap ship parts for our eventual Providence production. In the amount of time I didn't log in for 24 hours, my POS could have been sieged and coming out of reinforced as I logged back in.
I guess this is why I quit Eve last time I tried to play it casually: you can't play Eve casually if you have a knack for only doing things the most efficient way possible. I feel like I'm playing Eve wrong if all I do is run high-low sec PI and mine high sec asteroid fields.
My other option is to join a wormhole corp. There are probably a lot out there that would have me. But, is there room in serious wormhole corps for casual players? I know I made allowances for them, but I'm not a normal Eve corp director. And honestly, I think I just want to make things run smoothly too much, I'd just annoy whoever was actually in charge.

Eve Online Planet Guide


Well, it's something to consider, anyhow. I'll keep on keeping on.
Forgotten Heathen out.
Planetary Interaction
Introduction to PI

Planetary Interaction 101
Creating a PI Alt
Planetary Interaction Skills

The Basics

Planets
Planetary Commodities
Planetary buildings
Setting up a planetary colony

Advanced

Identifying valuable planets
Colony management
Player Owned Customs Offices

E-Uni Campuses
Other Resources

Planetary Commodities are the materials and resources generated through Planetary Interaction. There are four tiers of planetary commodities produced in planetary interaction, each of which is used either in creating the next highest tier of commodity, or directly in another type of Industry as an input. Each type of planet has a mix of Raw Materials (sometimes called P0 commodities) which can be refined into basic Processed Materials, called P1 for short. P1 commodities can be used in differing schematics that output P2 commodities. Likewise, P2 commodities can be used to produce P3 commodities, which can then be used to produce P4 commodities.

Color legend

  • Yellow = Resource
  • Green = Tier 1 Product (P1)
  • Aqua = Tier 2 Product (P2)
  • Blue= Tier 3 Product (P3)
  • Pink = Tier 4 Product (P4)
  • Gray= No known immediate use (without further processing)
  • Violet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures, Mobile Structures, Implants
  • Red= Component in another PI Product

Tier 1 - Processed Materials (P1)

Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

PlanetsResourceP1 ResultImmediate UsesComponent in
MicroorganismsBacteriaNone knownFertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent
Carbon CompoundsBiofuelsNone knownBiocells, Livestock, Polytextiles
Planktic ColoniesBiomassNone knownGenetically Enhanced Livestock, Supertensile Plastics, Viral Agent
Non-CS CrystalsChiral StructuresNone knownConsumer Electronics, Miniature Electronics, Transmitter
Ionic SolutionsElectrolytesNone knownCoolant, Rocket Fuel, Synthetic Oil
AutotrophsIndustrial FibersNone knownMicrofiber Shielding, Polyaramids, Polytextiles
Reactive GasOxidizing CompoundNone knownOxides, Polyaramids, Silicate Glass
Noble GasOxygenPOS Fuel, Improved Booster ReactionsOxides, Supertensile Plastics, Synthetic Oil
Suspended PlasmaPlasmoidsNone knownRocket Fuel, Super Conductors, Transmitter
Noble MetalsPrecious MetalsNone knownBiocells, Enriched Uranium, Mechanical Parts
Complex OrganismsProteinsNone knownFertilizer, Livestock, Genetically Enhanced Livestock
Base MetalsReactive MetalsNone knownConstruction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU
Felsic MagmaSiliconOutpost DeploymentMicrofiber Shielding, Miniature Electronics, Silicate Glass
Heavy MetalsToxic MetalsNone knownConstruction Blocks, Consumer Electronics, Enriched Uranium
Aqueous LiquidsWaterStandard Booster ReactionsCoolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
3000 x 0.01 m³20 x 0.38 m³

One processed batch turns 3000 units or 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF). You thus need to have enough extractor heads to supply 3000 units of P0 in 30 minutes, or 6000 units per hour to the BIF, to avoid idle time on it.

Tier 2 - Refined Commodities (P2)

Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs, 1 per P1 material, can be routed directly into an AIF that is producing a P2 commodity without any waste.

PlanetsInput 1: P1Input 2: P1P2 ResultImmediate UsesComponent in
Precious MetalsBiofuelsBiocellsNone knownGel-Matrix Biopaste, Neocoms, Transcranial Microcontroller
Toxic MetalsReactive MetalsConstruction BlocksT2 componentBiotech Research Reports, Smartfab Units
Chiral StructuresToxic MetalsConsumer ElectronicsT2 component, Research componentRobotics, Supercomputers
WaterElectrolytesCoolantPOS FuelCondensates, Supercomputers
Toxic MetalsPrecious MetalsEnriched UraniumPOS FuelNuclear Reactors
ProteinsBacteriaFertilizerNone knownCryoprotectant Solution, Industrial Explosives
BiomassProteinsGenetically Enhanced LivestockNone knownHermetic Membranes
BiofuelsProteinsLivestockNone knownBiotech Research Reports, Vaccines
Precious MetalsReactive MetalsMechanical PartsPOS Fuel, T2 componentsPlanetary Vehicles, Robotics
+SiliconIndustrial FibersMicrofiber ShieldingNone knownData Chips, Nuclear Reactors
SiliconChiral StructuresMiniature ElectronicsT2 ComponentsPlanetary Vehicles, Smartfab Units
Reactive MetalsBacteriaNanitesNanite Repair PasteBiotech Research Reports, Transcranial Microcontroller
OxygenOxidizing CompoundOxidesNone knownCondensates, Gel-Matrix Biopaste
+Industrial FibersOxidizing CompoundPolyaramidsNone knownHermetic Membranes, High-Tech Transmitter
Industrial FibersBiofuelsPolytextilesNone knownHazmat Detection Systems, Industrial Explosives
ElectrolytesPlasmoidsRocket FuelT2 ComponentsCamera Drones
+SiliconOxidizing CompoundSilicate GlassNone knownCamera Drones, Neocoms
WaterPlasmoidsSuperconductorsT2 ComponentsGel-Matrix Biopaste, Ukomi Super Conductor
BiomassOxygenSupertensile PlasticsNone knownData Chips, Planetary Vehicles, Synthetic Synapses
OxygenElectrolytesSynthetic OilNone knownCryoprotectant Solution, Ukomi Super Conductor
WaterBacteriaTest CulturesNone knownCryoprotectant Solution, Synthetic Synapses
Chiral StructuresPlasmoidsTransmitterT2 ComponentGuidance Systems, Hazmat Detection Systems, High-Tech Transmitter
BiomassBacteriaViral AgentNone knownHazmat Detection Systems, Vaccines
WaterReactive MetalsWater-Cooled CPUNone knownGuidance Systems, Supercomputers
40 x 0.38 m³40 x 0.38 m³5 x 1.5 m³

One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume

Tier 3 - Specialized Commodities (P3)

It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities


PlanetsInput 1: P2Input 2: P2Input 3: P2P3 ResultImmediate UsesComponent in
++NanitesLivestockConstruction BlocksBiotech Research ReportsNone knownWetware Mainframe
++Silicate glassRocket Fuel-Camera DronesNone knownSelf-Harmonizing Power Core
OxidesCoolant-CondensatesNone knownOrganic Mortar Applicators
+Test CulturesSynthetic OilFertilizerCryoprotectant SolutionAscendancy ImplantsWetware Mainframe
++Supertensile PlasticsMicrofiber Shielding-Data ChipsNanite Repair Paste, Mobile Structures (Siphon Units)Broadcast Node
++OxidesBiocellsSuperconductorsGel-Matrix BiopasteNanite Repair Paste, Ascendancy ImplantsIntegrity Response Drones
+Water-Cooled CPUTransmitter-Guidance SystemsT2 Component, Mobile StructuresRecursive Computing Module
++PolytextilesViral AgentTransmitterHazmat Detection SystemsNone knownIntegrity Response Drones
++PolyaramidsGenetically Enhanced Livestock-Hermetic MembranesCompact Cloaking Device I ComponentSelf-Harmonizing Power Core
++PolyaramidsTransmitter-High-Tech TransmittersMobile Structures (Depots, Micro Jump Units)Broadcast Node
FertilizerPolytextiles-Industrial ExplosivesNone knownNano Factory
++BiocellsSilicate Glass-NeocomsNone knownBroadcast Node
++Microfiber ShieldingEnriched Uranium-Nuclear ReactorsMobile Structures (Depots, Micro Jump Units)Self-Harmonizing Power Core
++Supertensile PlasticsMechanical PartsMiniature ElectronicsPlanetary VehiclesNone knownIntegrity Response Drones
Mechanical PartsConsumer Electronics-RoboticsPOS Fuel, T2 componentsOrganic Mortar Applicators
Construction BlocksMiniature Electronics-Smartfab UnitsMobile StructuresSterile Conduits
+Water-Cooled CPUCoolantConsumer ElectronicsSupercomputersCompact Cloaking Device I & Command Processor I ComponentWetware Mainframe
Supertensile PlasticsTest Cultures-Synthetic SynapsesMindlink Implants, Ascendancy ImplantsRecursive Computing Module
BiocellsNanites-Transcranial MicrocontrollersAscendancy ImplantsRecursive Computing Module
Synthetic OilSuperconductors-Ukomi SuperconductorsMobile Structures (Tractor Units)Nano-Factory
LivestockViral Agent-VaccinesNone knownSterile Conduits
10 x 1.5 m³10 x 1.5 m³10 x 1.5 m³3 x 6 m³

One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%

Tier 4 - Advanced Commodities (P4)

Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.

Eve online planetary interaction chart

The planet icons indicate one of the easier options (fewest planets) to produce the P4, but that's not necessarily the only or best option. Plasma planets are avoided due to their rarity. You could produce all available P4 goods with an absolute minimum of five planets - Barren, Gas, Lava, Oceanic, and Temperate, but realistically you'd need more. It isn't too hard to completely avoid Plasma (substitute Barren/Lava) and Ice (substitute Oceanic/Lava), however, with Storm also somewhat optional (you can make Nano-Factories without Storm if you add more than one other planet)


PlanetsInput 1: P3Input 2: P3Input 3: P1/3P4 ResultUltimate Use
++++NeocomsData ChipsHigh-Tech TransmittersBroadcast NodePOS / Sov Structures
++++Gel-Matrix BiopasteHazmat Detection SystemsPlanetary VehiclesIntegrity Response DronesPOS / Sov Structures
+Industrial ExplosivesUkomi Super ConductorsReactive MetalsNano-FactoryPOS / Sov Structures
++CondensatesRoboticsBacteriaOrganic Mortar ApplicatorsPOS / Sov Structures
++Synthetic SynapsesGuidance SystemsTranscranial MicrocontrollersRecursive Computing ModulePOS / Sov Structures
++++Camera DronesNuclear ReactorsHermetic MembranesSelf-Harmonizing Power CorePOS / Sov Structures
++Smartfab UnitsVaccinesWaterSterile ConduitsPOS / Sov Structures
++SupercomputersBiotech Research ReportsCryoprotectant SolutionWetware MainframePOS / Sov Structures
6 x 6 m³6 x 6 m³6 x 6 m³ or 40 x 0.38 m³1 x 100 m³

One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. Or the 'repackage' department was sleeping on the job.

Total combination quantities

This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!


P4P3P2P1
R0432,00024,0002,400150
P12,88016016
P218010
P318

Eve Online Pi Chart Interactive

Production diagram

Online

Eve Online Planetary Interaction Launch

Sample of producing a Broadcast Node:

See also

Eve Online Planetary Interaction Planner

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