Vortex How To Change Load Order



Fixed Plugin counters would be set to zero after cancelling a load order sort. Fixed The user interface would not display default values for some data if overriding values were removed (e.g. Removing a plugin’s user metadata would not set its group back to the default if no group was set in the masterlist). I do not use Vortex. I have 383 total plugins (219 are enabled) in my load order for FO4. Any time I need to move item(s) in the load order the program stops responding. Sometimes for upwards of 5 minutes. This seems to happen any time the program has to make a modification to the load order including Installing or Uninstalling mods.

  1. Not sure if this is a VORTEX issue, or the mod itself issue. I asked on the modders page. Looks like the modder is still active on the page, so maybe they might give me a answer. I don't know either, it seems Vortex is a different beast when used with Morrowind, someone on the mod page may know.
  2. Vortex fucked your load order because it includes and for some fucking reason automatically runs LOOT. LOOT is known to be unreliable at best with FO4 due to how often mods are getting added. To disable that bullshit, you'll need to go to the Plugins tab in Vortex, and click the button labeled 'Autosort' so it says DISABLED.
Manually sorting your load order, a basic guide for TTW
NOTE THIS GUIDE IS OLD AND FOR 2.9.x , it is only a GUIDELINE, do not follow it as a suggestion for mods to use!
There’s some basic rules of thumb you can use to sort your load order by hand, without the need of tools like BOSS or LOOT, and it’s actually fairly easy to do.
First, please review this section of our FAQ.
Some minor preparation is in order.
First navigate to your Data folder in your Fallout New Vegas install location.
Select all files which have the extension .nam and delete them.
Q) But wait, aren’t these files official files that come with the game?
A) Yes. However the reason you want to delete them is they do nothing except force the game to load any plugin which has the same name. That includes the pre order packs. So if you leave the .nam files the game will load the pre order packs if you want them or not.
Let us continue.
First, your load order should ALWAYS begin with the official Bethesda master files for Fallout NV
Followed by the files from Fallout 3.
Next should ALWAYS be the TaleOfTwoWastelands master file.
If you choose to use TTWFixes (Which includes uUOF3P and YUP+additional fixes) then that master should ALWAYS be directly after TaleOfTwoWastelands master file.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
The pre order packs, and TTWFixes are optional and can be omitted if you do not care to use them.
Next up in your load order should be any utility masters that other mods may require, this includes things like;
Sortomatic.esm
SomeguySeries.esm
Caliber.esm
FNVToolkit.esm
TTWInteriors_Core.esm
Next in your load order you want to have any masters which make MAJOR changes to either wasteland. Ones that make major changes to VANILLA areas should be first. This includes things like FreesideOpen and StripOpen.
You want these first as other mods may alter things in those vanilla areas, and you want them to be applied after any major changes have taken place.
Any compatibility patches will come later in your load order to resolve any conflicts and they tend to assume that the plugin load order follows this.
FreesideOpen.esm
StripOpen.esm
Next in your load order you may want any type of Monster mod. Other mods tend to use these as masters, they include:
MoMod.esm
Mart’s Mutant Mod.esm
Next in your load order you may want any type of Weapon mod. Other mods tend to use these as masters, for example:
Weapons.of.the.New.Millenia.esm
CFWTTW.esm
Next in your load order you are going to want any types of major quest mods, or content expansion mods that are master files. These include:
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Point Lookout Reborn by Jcro25.esm
TTWInteriorsProject_Combo.esm
Regulators.esm
The New Bison Steve.esm
Afterschool Special.esm
Next in your load order you will any type of mod which is altering NPC appearance. The reason for placing them after quest mods is so that any appearance changes may be applied to those mods, examples include:
FCO.esm
TTWRedesigned.esm
ProjectBeauty.esmVortex
The next block is a good place to put any other content altering mods:
Streelights.esm
InteriorLightingOverhaul.esm
MoreChems.esm
Additional masters may be placed after these, or anywhere previous, but AFTER the official and TTW masters as necessary.
oHud.esm
MorePerks.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
That does it for the master files section which is the most important.
Next up is the esp section, which can be a bit more complicated, but if you follow some general rules it shouldn’t be too hard. At this point it is personal preference, so things can be altered to suit your needs.
In the next block, generally is any further tweaks to game play or hotfixes.
DTPerkFixes.esp
cateyefix.esp
ttw_myfirstlabfix.esp
TTW_AnchorageCustomization.esp
TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp
TTW Perks and Home Markers.esp
TTW_NoKarmaDCFollowers.esp
TTW_OutcastTrading.esp
TTW_Reputation.esp
TTW_SpeechChecks.esp
TTW_StartupMenu.esp
TTW_StashPackOptions.esp
TTW_SuperMutantRebalance.esp
TTW_Traps.esp
TTW_XPReduction.esp
In the following block, is a good place to put any further content enhancement mods:
Busworld.esp
Russell.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
MTCWastelandsTravellers.esp
Vending Machines of The Wastes.esp
The block after this is a good place to put UI mods as the final couple blocks may depend on them as masters;
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
DYNAVISION 3.esp
CASM with MCM.esp
FlashlightNVSE.esp
FOVSlider.esp
GrenadeHotkey.esp
JIP Companions Command & Control.esp
Quick Trade.esp
Sprint Mod.esp
The following block is the place to put all equipment and item mods. Doing so will make them easier to manage and for any potential issues to be diagnosed easier;
ADAM - MAIN.esp
ADAM - NCR Patrol Armour.esp
PowerArmorDX.esp
AG Supplimentary Uniques-AllInOne.esp
Name Of Some Weapon Pack Mod.esp
Name Of Some Weapon Mod.esp
IMPACT.esp
EVE FNV - ALL DLC.esp

Vortex How To Change Load Order Of Mods


WeaponModsExpanded.esp
The next block is the place to put all your patches and your bash/merge patch;
TTW MMM + EVE + TTW Redesigned.esp
WMX - EVE.esp

How To Run Loot In Vortex


YourBashPatch.esp
YourMergePatch.esp

Does Loot Work With Vortex

Finally, you want to put your chosen weather mod here so it overrides the weather data of all your other mods, including your merge patches in the off chance they have any alterations to those records.
TTW Realistic Wasteland Lighting - Darker Nights.esp
This concludes the basic guide on sorting your load order manually.

Vortex How To Change Load Order


There are always exceptions and this should only be used as a general guideline. It is always advised to use your mod organizer to view the masters of the plugins you use, generally they should have the proper order the plugins should be in. This is not always the case, but most of the time it is. You can check your load order by loading it up in FNVEdit, if there is anything out of place it will error on the file which has missing masters.

Mods at the top of the list are loaded first. They are considered higher in the mod load order. Some mods will say they require to be the highest mod, or at the top of the load order. On the other hand, mods at the bottom of the list are loaded last. They are considered lower in the mod load order. Some mods will require to be the lowest mod, or at the bottom of the load order.

How To Change Load Order In Vortex Reddit

If you are ever in doubt about a mod, go to the Nexus Mods website and search the mod title. If the author has been around for a while, you’ll find his mod there. Usually on Nexus Mods, you can find a more detailed description of where to put mods in the load order. Hopefully with this guide, you will better understand some of the terminology. I want to thank the many mod authors who are actively at work to bring us some truly amazing content. Bethesda as always is fantastic as well.

Below is a mod load order structure that has been borrowed from reddit’s Aleithian and his research. This has also been tested by myself as providing a smooth gameplay with minimal crashing (only in Lake View Manor) and occasional harmless freezing while traversing the land of Skyrim.

STRUCTURE:

  1. Bug fixes (e.g. Unofficial Skyrim Special Edition Patch)
  2. Structure and UI Mods;
    1. Overhauls (e.g. Campfire and Frostfall)
    2. Mission and content correction (e.g. Cutting Room Floor)
    3. Difficulty/level list mods
    4. Race mods
    5. Perk mods
    6. UI mods
    7. Cheat mods
  3. Missions/Quests;
  4. Environmental mods;
    1. Global mesh mods (e.g. SMIM)
    2. Weather/lighting mods
    3. Foliage mods
    4. Sound mods
  5. Buildings;
    1. Mods that add distributed or worldwide content (Dolmen Ruins or Oblivion Gates)
    2. Mods that add or expand settlements
    3. Mods that add individual buildings
    4. Mods that modify building interiors
  6. Items;
    1. Item packs
    2. Individual items
  7. Gameplay;
    1. AI mods (e.g. Immersive Citizens)
    2. Robust gameplay changes (e.g. Marriage All, Alternate Start)
    3. Expanded armor (e.g. Magic Books, Pouches)
    4. Crafting mods
    5. Other gameplay mods (e.g. Rich Merchants, Faster Greatswords)
  8. NPCs;
    1. Overhauls (e.g. Diverse Dragons)
    2. Populated series
    3. Other additions
  9. Appearance mods;
    1. Hairdo mods
    2. Adorable Females
    3. Face mods
    4. Body mesh mods (e.g. Seraphim, Beautiful Mistresses, Dimon99 and Maevan2 Female body)
    5. Natural Eyes
    6. Other appearance mods
  10. Texture mods;
  11. Patches;
    1. Patches for earlier mods (e.g. the Apocalypse-Ordinator Compatibility Patch)
    2. Patches that alter content
    3. Patches that disable content or purport to improve performance
  12. Mods that mod creators request should appear last (e.g. Go Away Clouds!).

I truly hope that this guide benefits all players who decide to use it. It doesn’t matter if you’re on PC, Xbox or PS4. I want to thank redditor Aleithian for providing me with the best help I have gotten to solidify the load order structure. I wish you guys the best of luck on your load orders and Skyrim Journeys!

Vortex Can't Change Load Order

⏎ Go Back | Check Out My Load Order Here ➤